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Copyright (c) 2011 The Chromium Authors. All rights reserved.
Use of this source code is governed by a BSD-style license that can be
found in the LICENSE file.
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL GLSL Conformance Tests</title>
<link rel="stylesheet" href="../../../resources/js-test-style.css"/>
<link rel="stylesheet" href="../../resources/glsl-feature-tests.css"/>
<script src="../../../resources/js-test-pre.js"></script>
<script src="../../resources/webgl-test-utils.js"></script>
<script src="../../resources/glsl-conformance-test.js"></script>
</head>
<body>
<div id="description"></div>
<div id="console"></div>
<script id="vertexShader" type="text/something-not-javascript">
// vertex shader that uses attribute array should fail  as per GLSL page 110, appendix A, section 5
attribute vec4 vPosition[2];
void main()
{
    gl_Position = vPosition[0] + vPosition[1];
}
</script>
<script>
GLSLConformanceTester.runTest();
successfullyParsed = true;
</script>
</body>
</html>


